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Geomagic design x user guide – RhinoFabStudio
At least 3 points are needed to align scans. Figure 53 Figure 54 8. Press the Estimate wand to see the amount used when set to Auto. Figure 56 Figure 57 Figure 55 When satisfied with the alignment, press the Next Stage button. Select Mesh Construction. The Decimate command can intelligently remove and merge polyfaces to have the lowest amount possible. This will allow for future processing times to be significantly reduced. Saved file sizes will also be smaller. A watertight mesh will produce best results for 3D printing applications.
Geomagic Design X has tools that can fill in individual holes, and it can also wrap an entire part to fill in all the holes at once. Navigate and zoom in to approximately the view shown in Figure Figure 60 Fill Holes 1. Figure 61 — Fill Holes Dialog Layout 2. Choose the large boundary shown above in Figure Once the command is accepted, this hole will fill in.
Edit the boundary to make a cleaner perimeter. Select Fill Gulf from the Editing Tools rollup group. Figure 62 — Fill Gulf 4. Use Remove Peninsula to quickly delete excess, indented data. Figure 63 — Remove Peninsula 5. Select the Remove Island Editing Tool to delete floating areas of data. Do not click on any boundary of the main mesh. The entire mesh will delete. To Undo any Editing Tools, click on the left-pointing arrow at the end of the Editing Tools rollup menu. Select Add Bridge to split the boundary into smaller sections.
Figure 65 7. Adjust the More Options settings to match the previous Figure Accept the Fill Holes command by pressing the OK check. Figure 66 3D Systems 38 Geomagic Design X Rewrap Instead of having to select every boundary in the part, the Rewrap command can extend all boundaries until there are no holes in the scan. Move the Overall Smoothness bar to Min. If it is deselected, the very large holes will not fill. Figure 68 Figure 67 Optimize Mesh For higher quality printing, the scan data should be enhanced and optimized further.
For parametric modeling, the following steps are not generally needed. A higher quality mesh will create higher quality surfaces. Adjust the Enhance Level to find optimal result.
This command finds these triangles automatically, and after accepting the command, they are removed. Accept or Cancel the Healing Wizard to exit. The parameters for each of these categories can be modified as needed. Design X also has built in Tutorials. The mesh is analyzed and surface contours are automatically generated to create extremely accurate surfaces to the scan.
Open training file 03c – AutoSurface. The Mechanical method will create a curve network more uniform and grid like. The Auto Surface command applies to the entire mesh. The second stage allows for editing of the generated patch network. Occasionally patches need to be edited and reshaped in order to build a better surface body. Edit the form of a single edge of a patch with the Deform option. Figure 77 5. Press the OK checkmark to accept the Auto Surface.
The Auto Surface can be edited after completion to go correct any failed patches. Use the Accuracy Analyzer to verify the resulting body. The Accuracy Analyzer is located in an unpinned dock on the right side.
Open the Accuracy Analyzer dock. Change the tolerance on the color bar to 0. The default tolerance is set to 0.
Hover the mouse over various areas of the mesh to see the deviations. An automatic segmentation of the scan data into regions is one of the first steps in the modeling processes for most standard workflows. Open training file 04 — Regions. To make smoothly connected areas in a single region, move the slider to the left. To make strictly separated regions, move the slider to the right.
Figure 81 Figure 82 Editing Regions 1. Paint across the regions shown below to select many regions with one click. Select the Merge to combine the painted regions. Figure 83 4. The Merge tool can combine regions that are not physicallly touching. Select the region shown in Figure Figure 87 Use the Insert command to manually create a region.
Open training file 05a — Align Figure 90 2. Create a alignment using three planar regions. Choose the large Plane Region on the bottom of the part. Choose the pink long thin Plane Region pointed at in Figure Select the Plane Region shown in Figure Figure 96 2.
Create a Ref. Figure 98 Figure 99 4. Create a symmetry plane going down the center of the part in the other direction. Create a alignment using the generated reference planes and a region plane. Choose Plane1 to set the Y Direction normal to the plane. Select Plane3. Open training file 05b — Align XYZ. Figure 2. Figure Interactive Alignment 1. Create an XYZ alignment using the generated reference planes and a region plane.
Select the Vector1 and Region Plane representing the top of the middle hub. The blue circle can be twisted to manually clock the part to any location. Figure 3. The Best Fit Alignment will automatically start and have all of the options populated. Press the OK key to accept. This will make a much better registration between the files.
Any model can be created regardless of the scan quality. Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson.
Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle. The Constraint and information for that single point is now shown. Figure 6. Show and add Common Constraints of multiple sketch entities.
Apply a Perpendicular Constraint to the lower left corner of the Rectangle. Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z.
Click OK to accept the alignment based around the central hole. Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance.
Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops.
Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected. Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value.
Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. Select the lower sketch arc and press Delete. Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch.
If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface. Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body.
This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible. Right Click on the Plane region shown below. This will show if there is any draft from the base plane.
The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane. Figure Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear.
Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Figure Figure Figure Edit and adjust the sketch for a better overall model.
Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options. Repeat the process on the other line to create tangency with the arc.
Use the Flip Direction arrow next to the Draft input. It does what no other software can with its combination of automatic and guided solid model extraction, incredibly accurate exact surface fitting to organic 3D scans, mesh editing and point cloud processing. Now, you can scan virtually anything and create manufacturing-ready designs. Its fully-renewed user interface and workflow tools make it easer than ever before to quickly and accurately create as-designed and as-built 3D CAD and model data.
Direct 3D scanner control tools for the widest range of the most popular devices Full integration with Geomagic Capture Scanners Supports import of over 60 file formats including polygons, point clouds and CAD Expertly handles massive mesh and point cloud data alignment, processing and refining, mesh construction Easy-to-use mesh repair tools deliver rapidhole filling, smoothing, optimizing, rewrapping and polishing tools such as Smart Brush.
Automatic, feature-based solid and surface extraction direct from 3D scans Rapidly creates solids or surfaces like you would in CAD Automated Accuracy Analyzer tools compare and validate surfaces, solids and sketches against original scan data Live Transfer supports the output of data to the industrys leading CAD systems Industry-leading Exact surface creation converts organic shapes to precise CAD models Supports comprehensive export of neutral CAD or polygon files Instantly create stunning renderings of your designs in Keyshot.
Powerful Scan-Based Design for the most demanding applications. APAC geomagic. About 3D Systems 3D Systems is a leading provider of 3D content-to-print solutions including 3D printers, print materials and on-demand custom parts services for professionals and consumers alike. The company also provides CAD, reverse engineering and inspection software tools and consumer 3D printers, apps and services.
Its expertly integrated solutions replace and complement traditional methods and reduce the time and cost of designing new products by printing real parts directly from digital input. These solutions are used to rapidly design, create, communicate, prototype or produce real parts, empowering customers to create and make with confidence. Specifications subject to change without notice. All other trademarks are the property of their respective owners.
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Explore Magazines. Planes and Mesh Sketches. Readjust the planes to reach the desired accuracy then accept the command. Repeat either option on the other side of the vane. Edit any sketches created by the Loft Wizard to smooth and better the surface. Of Interp. Pts box, enter 20 then press Enter. Repeat Step 3 on the other sketches as desired. Create a Mesh Sketch on the Right Plane to capture the outer profile of the vane.
Close the sketch to create a solid revolve. Of Instances to Edits and Shaft 1. Create the lower shaft using a Mesh Sketch on the Front Plane or any plane normal to the shaft.
Create a Mesh Sketch on the top face of the shaft to cut out the top hole. Step 1: Extract Contour Curves —Detect and automatically extract 3D contour curves for the area of high curvature on a mesh. These curves can be edited and adjusted manually to create a better Patch Layout. Figure Step 2: Construct Patch Network — Automatically construct the patch network within the patch layout. Figure Step 3: Shuffle Patch Groups — Reorient the patches within the panels in a 3D patch network for better continuity.
An accurate freeform surface body will be created. Objective Learn about exact surfacing. This exercise converts a polygon object to an exact surfaces object and activities the remainder of the exact surfaces tab. This workflow generates surfaces match the object exactly as it is constructed. Import file 1. Open training file Exact Surface. Choose Exact Surface. The Next Stage allows adjustment of those region separators and then places 3D contour lines inside the regions.
Edit Contour Curves on a Mesh 1. The generated contour curves are now a 3D Sketch. Change the value of No. Pts to 10 then click the OK button.
Select a junction point on the contour curves and swing the point back and forth so that the connected curves are smoothed. Adjust all contour curves to be continuous and four sided. Select all of the Contour Curves and Rebuild them again. Pts to 20 then click the OK button. Verify all lines are straight and the patches seem continous. The panels will dictate the layout of the patch network.
Constructing a 3D Patch Network 1. Allow the software to automatically construct a patch network from the panels created previously with the Construct Patch Network step.
In both of these tabs, the command is located within the same group. Edit 3D Patch Network 1. Click the Deselect Current Planel next to Action in the top roll up to clear the previous selection and make choose a new panel to edit.
Select a panel that needs to be shuffled and repeat steps 2 and 3 until all panels have equal patch sides. If not, click the vertex to redefine and Accept. Roll the mouse up and away to increase magnification; roll the mouse down to decrease magnification. Most buttons will rotate the part. These shortcut keys will allow quicker access to certain functions quickly without selecting the function from the Tool Bar.
Objective This training course is designed to show how to mirror half a scan and edit the mesh of a bottle scan to prepare it for either 3D printing or modeling. Import Scan Data 1. Add a Reference Plane 1. Hold down the Ctrl button and click-drag the Right plane to the neck of the bottle by mm. Splitting the Mesh 1. Select the region to remain and click the OK button. Mirror and Thicken 1. This command creates a constant thickness along the walls of the model.
Objective This training course is designed to show how to optimize and enhance messy scan data. Figure Hide Reference Planes 1. In this training the Ref. Planes entity in the Model Tree.
Figure Change Mesh Color 1. It does not change the color information of the mesh file. Global Remesh 1. All poly-faces will be remeshed to have the same edge length, resulting in a more uniform mesh.
Enable the Edge option under the Mesh section in the Display tab, or press the F8 key on the keyboard. Figure Decimate 1. Apply the command again by clicking the OK button, then click the Cancel button. Optimize Mesh 1. Click the OK button. Areas of high curvature will become sharper than the original shape. Apply this command again with the same options to emphasis sharper areas even more.
Smooth 1. Objective This training course is designed to show how to edit the mesh of a phone scan to prepare it for the modeling process. Figure Defeature 1. The feature will be removed. Figure Fill Holes 1. Add Bridge 1. Click the Add Bridge button in the Editing Tools. Figure Figure Edit Boundaries 1. This command enhances boundary shapes on a mesh.
The boundary will be changed to a circle. Change the Method to Smooth and select the outer boundary of the mesh. Set the Select N-Depth Boundary to 3. The boundary will be smoothed by 3 poly-faces from the original boundary. Click the Cancel to exit. Figure Figure Healing Wizard. Remove Dangling Poly-Faces 1. Objective Reinforce common skills, such as importing scan data, region segmentation and editing, and 2D sketching and basic modeling concepts to create a parametric model. Reverse model a casting and iterate the model to the desired result by modifying the parametric features.
Import training file A1-Iterative Model. For example, all Planes will be blue. Use the Extrusion Wizard to quickly create a base body. The automatically selected regions were not appropriate for the desired outcome.
Plane Front plane. Select the Next Stage arrow to view and edit the generated sketch and extrusion. It should appear as a rectangle. Inspect the quality of the surface by checking different Surface Analyzing Modes. The majority of the surface is green so within our desired tolerance.
This will show the curvature of the freeform surface. The top, freeform surface is not editable in CAD. The surface is not easily reusable because its flow cannot be controlled by the user. Do not delete or undo the previous body. It can still be utilized in the next method. Create a Mesh Sketch on each of the side faces of the solid body. Set the left and right edges of the base by converting the extracted base. These lines have a Converted Constraint.
Change the lines to Construction Lines. Finish the sketch with the Line and Corner Trim tools. Add Dimensions using the Smart Dimensions command. Repeat the same process for the opposite face. The other two sides needs to be created using Mesh Sketches and the previous sketches. Use a Spline tool and only two points to connect the open entities. This will allow the spline to bend and better fit the polylines.
Repeat this process on the other side. Choosing the profiles from right bottom to left bottom, or left top to right top, will create a surface normal pointed in the desired direction.
Check the changes in the different deviations between the Extracted geometry and the geometry created with sketches and dimensions. Find the position and orientation of the rib feature. The created vector will not be used. Create a Mesh Sketch on the Front Plane with 0 offset. Sketch the profile of the rib as shown in Figure Use Convert Entities to bring in the lower line of the rib sketch profile.
Trim the profile to close the sketch loop. Smart Dimension the sketch to define the rib, then Exit the sketch. Dimensions on the corner points, rather than the arc centers, will allow for easier radii changes. Drag the arrow until it snaps to the upper boundary of the planar side region.
Apply a Fillet to the smaller edge of the rib, the same was as in Step 9. Turn on the Deviation for Body to see how the solid model matches the scan. Make adjustments as needed. Click, hold, and drag the Tangent Arrow around to create a smoother tangent transition. Generate an editable axis for one of the cone features by creating a Mesh Sketch.
Accurate to the scan geometry would be generated, but it would not be easily editable. Quickly generate the cone body with the Revolution Wizard. The second stage allows for slight editing of the revolution and base sketch. After accepting the wizard, investigate the revolved shape by looking from the Front Viewpoint.
A gap between the cone and the rib is revealed. The previous cone was perpendicular to the ref. Create the axis of the second cone by again using a Mesh Sketch.
They polylines will look like Figure Four points are needed to create the parabola. It should be near the apex. Use Figure to help place the other points of the parabola. Dimensions and constraints will edit and move the entity. This line will be used to set angles and begin other dimensioning. The Revolution Wizard can show how the cone should be made, but it will be difficult to edit.
Create a new Mesh Sketch on the new Plane 2. Edits to this axis will change the axis of this cone. Right-Click on Sketch12 Mesh and select Edit. If needed, adjust any sketch or center lines of the first cone axis or parabola to fit better deviations. Pin Feature 1. Investigate the final pin feature. Create a Mesh Sketch on the Front Plane. Draw the Center Line of the slot. Select the Ref. Create a Mesh Sketch on this new Plane 3 and begin sketching.
Create the sketching plane for the top shape of the pin by generating a new Ref. Create a Sketch on the new Plane 4. Repeat Step 7 to the other profile from Sketch Repeat Step 10 to the slot shaped opening of the pin. Turn on the Deviation for Body to see where all the Fillets are needed. This found value can be adjusted to the nearest round number. Create a new Fillet for the fillet where the casting body meets the freeform face. Check all needed edges are selected.
Create one more Fillet around the edges of the pin. The Face Fillet would keep a constant width even with changes to the face angles.
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