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Affinity designer roadmap 2018 free

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I ended up switching to Sketch and it’s orders of magnitude again better for me. I primarily draw icons, logos and interface mockups. Sketch gives you lots of ways for quickly iterating over lots of mockups that I couldn’t find in Affinity Designer so I’m much happier now. Either way, they’re both good for different use cases and both have free trials.

I’m considering Figma now because I don’t like being tied to using a Mac and want something that might work on a Chromebook. You can run Inkscape on Chromebooks now but I’m pretty sure sure I can’t go back to the interface. Are there any alternatives I haven’t considered? I ran into exactly the same thing with Inkscape, aftering purchasing Affinity thinking that it was going to be the ‘pro’ version of Inkscape.

Now I’m regularly going back to Inkscape for features that Affinity doesn’t consider to be important: 1 Auto-trace come on – I could write this myself, not implemented yet? Also, I am not sure ‘personas’ is the best choice. After trying both, I somewhat prefer Inkscape’s single UI which balances the needs of any sort of editing.

I find it quite jarring to go looking for a control for 10 seconds until I realize I’m in the wrong persona.

Maybe I just need more practice though. The first illustration app good enough for me to move off of Adobe. RBerenguel on March 28, parent prev next [—]. I remember being a super satisfied user of Sketch many years ago, and was then burned with the amount of bugs when they moved from version 2 to 3 if my memory serves.

I actually bought Affinity Designer then, on the spot again, if memory serves that was 7 years ago or so. So far for my low-level use case it has been excellent, and have eventually added the full suite Photo, Publisher, Designer to my computer or my partner’s.

I no longer need to edit complex things, so Affinity is a great tool. Although Inkscape has its place still, as a “just in case SVG editor”.

The only way I know involves way too much clumsy clicking. That’s what I meant by “geared towards” their own format – they don’t make it easy to stick to just SVG. I save an. But what I’m shipping is the SVG. I’ve been using Krita a lot as my Photoshop replacement lately, but I bought both Affinity Photo and Affinity Designer and have been impressed with how much they offer for such a significantly more reasonable price.

It’s time to tell Adobe “no” to subscription based software. I was always surprised by Adobe’s lack of product thinking and software development chops and their revenue and share price inversely proportional.

All of their products never evolved, very poorly integrated, terrible UX and product design in general, bad software development maturity. The last one is an educated guess based upon all of the previous points and also Steve Jobs publicly shaming them due to Adobe’s inability to react on Flash issues.

Ididntdothis on March 28, root parent next [—]. They can develop excellent software but it seems they are very deliberate in what they put energy into.

Reminds me a little of Microsoft. They can produce excellent products if they are forced to but they are perfectly content with producing mediocre stuff as long as the business is fine. I’m always amazed that Adobe just let Flash go without a fight. For a while they practically owned the “web development platform”.

It’s as if Microsoft decided to stop developing Windows and said “eh, just install Linux”. And it would have required a herculean effort by Adobe to fix all of Flash’s issues – probably a total rewrite of everything. But it’s a lot easier to rewrite software than rebuild a giant community of developers. From a strict business game theory perspective, it seems like Adobe really screwed this one up.

Without a fight? My recollection is that it died an extremely slow, prolonged death. Marazan on March 28, root parent next [—]. The thing they have up without a fight was Flex, their Rich Internet Application dev framework. When they abandoned support for it they killed the careers of thousands of developers and removed their chance of dominating web app development.

Flex was miles ahead of what HTML 5 was producing at the time, if they had focused on getting the Flex compiler to output Javascript we would be living in a world where Adobe was synonymous with Web Dev. Marazan on March 28, root parent prev next [—]. Thoughts on Flash is filed with lies. It opens with lies and continues with lies.

Jobs last point harks back to the main development platform for the Mac being Metrowerks CodeWarrior for Macintosh. Apple were essentially beholden to a third party with regard to improving their OS, which along with licensing other hardware vendors, nearly put them out of business.

There is also the elephant that is the App Store in the room, but again, once bitten retailers not carrying Apple Compatible software , you can understand the decision, without necessarily agreeing with it. The SWF spec was completely open, there were multiple Flash players both open source and commercial. So a lie. Flash was designed, as its very first use case, for touch screen kiosks. Flash Player was perfectly performent, shit code that ran on it is different to the platform.

Not really. It was an open spec, but controlled solely by Adobe. It was originally release By FutureWorks? Adobe acquired Macromedia, and Flash, in if memory serves correct. They release Flex, which you may be confusing with Flash as it was based on it, as a platform for enterprise apps. If there was any kiosk targeted features, they were very definitely and after thought. So no, not lies. Lastly performance. It ground my laptop to a halt and my desktop sounded like a jet engine taking off.

I used quite heavy 3D and cad programs at the time, and even they did hog resources like Flash did. Admittedly, total annecdata. But enough people at the time saw fit to complain about it. Flash was available on Android, has no company hobbling its development, and still ran like cold molasses.

It was canned by Adobe years before Flash was discontinued. Give it up: Flash died the death it rightfully deserved. It has its time. That time passed. Wowfunhappy on March 28, root parent prev next [—].

What APIs are you referring to? There was no SIP back then, and from what I understand you didn’t even have to sign kernel extensions. You could do just about whatever you want Flash ran massively better on Windows than on Macs. One of Job’s specific complaints was that it didn’t run as well on Mac as it did on Windows. And that’s because they couldn’t get the same graphics hardware access they could get on Windows. The flash player was a perfectly performany piece of software.

The piece of shit programs people wrote for it were slow but that was not inherent of Flash. The same people went on to wrote piece of shit HTML 5 apps that peg out your fan just as much.

Where can I read more about this? This is an unpopular take, but for certain kinds of programs, I actually prefer subscription software. All software is a sandcastle build on top of a thousand other sandcastles. It takes active maintenance, especially if it’s a professional-grade tool. Subscriptions are the best way to ensure active, responsive product development. They align the developer’s incentive keep paying me with your incentive keep my tool working. You wouldn’t pay a contractor everything up front to renovate your bathroom.

You’d pay as you go to ensure the work continues and is of good quality. Same thing with software. Like, I’ve long since failed to get excited about upgrades to macOS, but I might well pay Apple some yearly double digit number to keep snow leopard stable as long as I have hardware that runs back that far. That way, nobody’s software rots out from under them, there’s always the environment they first brought it to as long as there are enough people to pay the subscription.

You do get to keep the product at the end though. Much closer to the old Creative Suite model than CC is. I am deep, deep down the Illustrator rabbit hole 20y of it being my main tool, working on big projects that are deeply entwined with how it works and will not be changing to Affinity Designer, but I can really see Affinity being a lot more appealing to new artists.

Sure Adobe has student pricing but you know what? I pirated it for a while, then started buying it every second or third release when it actually had features that sounded useful to what I was using the program for.

No subscription, no fucking around with cracks. I have seen this change happen to Photoshop, there are a lot more young artists who are using Clip Studio or Procreate than Photoshop for their work. I constantly see articles here talking about how UI people are using Figma or Sketch or whatnot instead of AI because they are both better-oriented to what they do and are a lot cheaper, with a buy-once model instead of a subscription.

Adobe is also terrible at listening to their users. Illustrator is really, really ripe for disruption, and Affinity has a solid competitor judging from my brief explorations of it.

Even experienced ones! Affinity Designer et al. The workbooks they publish advanced user guides free video tutorials are great as well. And they have a much nicer community than Adobe — much more clueful and helpful.

In no way should my comment that Adobe is better be taken as even a hint of negativity towards Affinity. They fill different needs, or should I say, a different spectrum of needs. My main complaint is all the people griping about Adobe’s subscription model. Who cares???

If Affinity is so good, use that instead! If you find you need the much richer feature set of Illustrator, guess what — pony up. I personally wish that Affinity would either charge more or move to subscription. Especially now since I’ve been forced to Catalina and can no longer use my CS6 products. But that’s not where we are, and doesn’t give me grounds to complain that a product I want is expensive. It sounds like we’ve been in the same boat, for about the same amount of time. I’ve gone from being a total Adobe fanboy who isn’t a fanboy in their late teens and twenties?

And yes, there’re oodles of issues that have been going around for years but are never resolved my recent one ie; for two years now – do I have x instances of ‘CEPHtmlEngine’ running, taking up processes, or do I delete the CEPHtmlEngine folder, suffer a couple of popups and then occasionally have my hard disk filled with 26x 16mb files A MINUTE when working on large documents?

Fun choice! I don’t even use the Affinity software, but I’ve bought them, purely because I want Adobe to have competition. But if I don’t have a subscription, I can’t open client files. And we not that long ago got the ability to [finally] open PDFs with more than one page, which is – well, the fact that it didn’t happen a decade or more ago – telling. Kelteseth on March 28, root parent prev next [—].

Give it a try. I have been using Affinity Designer since and never looked back. Took me only about a day to learn because it is so similar to Photoshop! I find Affinity Designer is way way faster to use than Illustrator. It’s not just the rendering, the whole UI is streamlined.

However, it’s missing many features compared to Illustrator, especially some of the stroke patterns. Applejinx on March 29, root parent prev next [—].

I went to Affinity Photo for certain photoshop-like things: very happy with how it’s working out, within limits. No hesitation there. Clip Studio’s a special case. I can speak to the Clip Studio situation and I’m also happy with Affinity Photo for what it specializes in.

Affinity products are quite close. Artists with more of a “hacker” mindset who can improvise a bit around missing features can also get by with open-source alternatives like Inkscape and Gimp. Oh, and the new-user friendliness of Adobe products is abismall. I’ve never seem something more user-hostile than Photoshop – it imposes a brain-breaking mental model copied from the era of dark-room photo-effects or smth.

If the industry would not be so high-pressure and artists would have time to learn more tools and play with stuff instead of crunching to meet deadlines, stockholm-syndrome-software like Adobe’s would die off They aren’t.

Just look in this thread for many many examples. One thing I didn’t see mentioned was scripts. If they were, Adobe would be scrambling.

There isn’t this grey line where one tool can do the same things but in some different way. There is a sharp line where the cheap tool can’t do it at all. You’re comparing excel to google sheets. UX enrages aside, the only thing not to like about illustrator is the cost. I learned to love Photoshop and Illustrator after watching a lot of excellent training videos back in the day.

Then I learned Blender and nothing comes close for speed and efficiency, except maybe Vim. I used Affinity Designer as my only design tool for about a year UI design from late I liked it overall and I liked what Serif has built it around it, even going so far as to offer printed documentation the Workbooks and the beautiful Affinity Spotlight website which is a really wonderful website unto itself.

And there was the obvious benefit of the low cost and perpetual license. The featureset was adequate for me and the interface initially won me over. But I ended up moving away for two main reasons: 1. It tended to feel sluggish as hell. Frequent crashes in the middle of work.

Lacking basic productivity capabilities, e. I was running it on an ik with GTX Ti and yet there was often a perceptible delay between clicking something and the action occurring. Even expanding layers in the layer pane, or double clicking a text field More serious though was 3 especially combined with I was suggested to try Figma and have never looked back.

It has keyboard shortcuts for everything and all interactions feel instantaneous The first time I used it I was astounded and then made the switch within weeks. I now run a Linux desktop anyway so not really even an option AmVess on March 28, prev next [—]. I switched to Affinity Photo a while ago. It took a little while to get used to it, but I don’t miss PS at all now. Granted, I’m not a professional photog, but I’ve been using PS since it was released.

I also have Designer, and it is quite good Adobe has gotten lazy and sloppy. Simple batch resizing photos in PS is a real chore because it only uses a single core. Affinity uses all of them, and the performance difference is pretty stark. Affinity frequently updates their products with new features. I purchased this product a few years ago and haven’t been charged for new releases.

Affinity allows 5 one serial to be installed on 5 machines. It’s usually for manipulating non-photo raster stuff for the web. For photos, I pretty much use DxO Lightroom equivalent exclusively.

I have found Lightroom equivalents to have just the right amount of Photoshop functionality that a lets me do everything I need faster than a dedicated Photoshop type app, b lets me do that stuff in batches faster. Been using Affinity Photo for a year now. I love it. I feel confident with the tool and can make some pretty cool things. No other tool has made me feel that way. I’ve spent 10 years on and off using gimp and photoshop.

Never could get it. I tried Krita and Pixlr. They were buggy and had shortcomings. Affinity Photo has a great price and absolutely rocks. One thing I still think is clunky though is the Color Picker Tool. I have to select my paint brush, then click and drag the color picker to the color I want, then click the color I want again to get it on my paint brush.

But Affinity is like a 5 step deal which slows me down a lot. I’m a Photo and Designer user too, just for casual use. The only features I really miss from GIMP are animated gif editing, a “crop to selection” function, and to a lesser extent a click-and-drag perspective transform. The Affinity forums have helpful information for working around missing features, but it seems like some people there have a weirdly defensive attitude about how there are good reasons for every missing thing Designer was a bigger win for me because I’ve always found the Inkscape UI baffling.

I’m an ex Photoshop user – stopped using it when they moved to a subscription model. I’m an ex Sketch user, because I moved back to Windows feel that Apple is ripping users off and I can get better choice, quality and performance elsewhere. I like Figma – amazing what the engineering team achieved there. But it’s primarily an online app and I’m worried they might get acquired by some of the bigger companies.

I’m now using Affinity Designer and Photo. It does most of the things I need. It has some minor UX annoyances or maybe my Photoshop muscle memory is not fully overwritten yet. Maybe I’m one of the dying breed that prefers to have a native app with a perpetual license and the option to choose when to upgrade and being more in control.

I’d be happy to pay more if it meant they could work on those other things mentioned here by others. EDIT: typos. It’s worth noting that the Affinity apps are available for both Mac and Windows in contrast to some Mac-only design tools like Sketch.

Overall, I find the UI of the Affinity apps to be Some tasks feels a bit clunky but less clunky than Adobe apps. I still recommend the Affinity apps if you are looking for alternatives to Illustrator, Photoshop, or InDesign.

But be aware that the Affinity apps are not identical in features to Adobe’s apps. In particular, these smaller, more nimble competitors Sketch, Affinity, Figma, Procreate have shown that you don’t always have to beat the dominant company in a market, just carve out enough space in the same market to succeed. I love the affinity suite. Latest version of photo supports smart objects so we can now use PSD mockup templates which was the one thing we really missed in the previous version.

We do use Sketch for UI work but they have really been dropping the ball lately. Might even switch to Affinity designer for all our UI in the near future. I wish they had a Lightroom replacement. It is the only thing keeping me shackled to Adobe.

Some of us have been in the waiting room a long time. Edit: the below link is a great example of the sort of thing I am talking about. It’s a link to Blenders latest roadmap from October You want exactly what it was once, but what Serif preferred to leave after a bad experience with a certain group of users.

Windows 10 Pro, Version 21H1, Build Dell Latitude E, iHQ 2. Dell OptiPlex , i 3. Development seems to have slowed in the last few months. Is this a Christmas break or is 2. A roadmap like others have posted would be nice or at least we started working on features X, Y and Z and the beta will be soon. Anyways it is definitely time for some major updates since it seems like the last few months went to speed improvements etc.

A roadmap will likely cause problems for those here asking for a roadmap. Let’s imagine a road map is published stating Affinity is working on A, B, and C features. It will please only those who want exactly the features being announced, and everyone else will be disappointed. It’s to show that other people will chime in with their wanted features, in addition somebody else’s wanted features:. For the first part of users, the implementation of functions D, E, F and G unnecessary, because they never use them.

And conversely. Saying anything until a feature is ready to be released as a beta is risky. If Serif were to say that they are beginning work on X then everyone who wants X would get their hopes up. And Serif might run into problems implementing X, and have to delay it. Or feature Y might get released first because it turned out to be simpler. That’s basically what happened with the original approach, and it’s why Serif doesn’t tell us much any more.

Sometimes one of the Developers will make a comment on Twitter, and even those don’t always come true and people are disappointed.

Or even for an official publicity piece, such as the one they did for the Publisher Workbook, they may show something that is coming the feature that allows combining separate book files different from Add Pages From Document , for example that never seems to arrive. Desktop: new: Windows 11 Home, version 21H2 Affinity Photo 1.

It appears that whether they talk about it or not, nothing ever seems to arrive. New Features. Affinity Publisher 1. This is to be expected as 1. Some improvements:. Affinity Designer 1. Lots of bug fixes, and some improvements:. No idea why this is important for some people. Buy the software for what it can do and the way it does it today , not in hopes of new features down the road. I would never buy software with the idea that the features I need will eventually come out.

Should people test every aspect of a piece of software they intend to purchase to ensure it meets their needs before buying? Does everybody actually do that? Not chance, most of us make assumptions based on past experience, reviews, word of mouth and marketing. Unfortunately, I don’t think user expectations were managed terribly well early on, and the continued silence in regards to many of these issues only raises more questions and slowly erodes user confidence over time.

I think there is one other aspect to the frustration many of us experience with the Affinity apps, when you really realize just how good these apps already are, and how revolutionary they could be. Once you get used to using them, you don’t really want to go back to using the lb industry standard gorilla. Unfortunately, you often don’t have a choice simply because of these long-standing issues and feature gaps.

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You can adjust your cookie settings , otherwise we’ll assume you’re okay to continue. Share More sharing options Followers 6. Reply to this topic Start new topic. Prev 1 2 Next Page 1 of 2. Recommended Posts. Ammoniteii Posted October 18, Posted October 18, Link to comment Share on other sites More sharing options Mithferion Posted October 18, Best regards! Mithferion Posted October 19, Posted October 19, Hi, Ammoniteii. Guest Posted October 19, Ammoniteii Posted October 19, Mithferion Posted October 20, Posted October 20, Guest Posted October 20, Posted October 31, edited.

I agree with a lot of what you are all saying.


 
 

Affinity designer roadmap 2018 free

 
Saying anything until a feature is ready to be released as a beta is risky. Over the last six months, his agency has undergone significant growth with the addition of 3 new enterprise-level clients, and they are anticipating even greater growth in Q4 of You can post now and register later. This is to be expected as 1. Hidden categories: Articles with short description Short description is different from Wikidata Wikipedia articles in need of updating from November All Wikipedia articles in need of updating Official website different in Wikidata and Wikipedia.

 

Affinity Designer: A Love Story | Hacker News

 
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Affinity designer roadmap 2018 free

 
 
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