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– Autodesk maya 2016 tutorials for beginners pdf free download
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 y. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You’ll.
Mastering Autodesk Maya Autodesk Official Press [Book] – Newsletter
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Autodesk maya 2016 tutorials for beginners pdf free download.Maya Tutorials
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– Learning Autodesk Maya [Video]
The Snap to Projected Center tool is used to snap an object joint or locator to the center of the other object. Now, select the locator and choose the Snap to Projected Center tool from the Status Line; the locator will snap to the center of the polygonal plane. The Snap to view planes tool is used to snap the selected object to the view plane of the viewport. Tip You can also use the shortcut keys to perform a particular snap functions.
The Make the selected object live tool is used to make the selected surface a live object. A live object is used to create objects or curves directly on its surface. To create a cube on the surface of the sphere, choose the Make the selected object live tool from the Status Line; the sphere will appear in green wireframe.
This group in the Status Line helps you control various objects. The objects with input connections are affected or controlled by other objects, whereas the objects with output connections affect or control other objects.
The Inputs to the selected object tool is used to edit all input connections for the selected object such that the selected object gets influenced by another object. The Outputs from the selected object tool is used to select and edit the output operations of an object. The construction history is used to track the changes made on an object at a later stage.
Sometimes, the construction history may make a particular file size heavy. To decrease the file size, it is recommended to deactivate this tool. This group in the Status Line is used to access all render controls in Maya. The Render the current frame tool is used to render the selected viewport at the current frame using the Maya Software renderer. Choose the Render the current frame tool from the Status Line; the Render View window will be displayed. The Render View window shows the rendered view of the selected scene, refer to Figure , whereas the Output Window will display all the rendering calculations made for rendering the active scene, refer to Figure This tool helps you to adjust the lighting or the shading attributes of the rendered scene and then update it as per the requirement.
To render the current frame, choose this button from the Status Line; the Render View window will be displayed. Now, press the left mouse button and drag it in the Render View window to set the selection for IPR rendering. As a result, Maya will render the selected part only. In other words, it will help you visualize your scene dynamically.
Now, if you make changes in the color or lightning attribute of the scene using the Attribute Editor , the selected part will be rendered automatically. This window comprises of all controls needed for rendering. These controls help you adjust the render settings such as resolution, file options, ray tracing quality, and so on. On choosing this button, the Hypershade window will be displayed.
Using this window, you can create shading networks. The Hypershde window is discussed in detail in the later chapters. This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport. Some of the options in the Name Selection field are in hidden modes.
To view them, move the cursor over the arrow on the left of the input field and then press and hold the left mouse button on it; a flyout will be displayed. Now, select the required option from the flyout; the corresponding mode will be displayed. By default, the Absolute transform mode is displayed in the Status Line. All these modes are discussed next.
The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. To do so, invoke the required transformation tool from the Tool Box and enter values in the X , Y and Z edit boxes in the Absolute transform area, as shown in Figure Now, press ENTER; the selected object will be moved, rotated, and scaled according to the values entered in the edit boxes.
The Absolute transform area takes the center of the viewport as a reference for transforming an object. The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure This area is similar to the Absolute transform area with the only difference that the Relative transform area takes the current position of the object as a reference point for transforming an object. The Rename area is used to change the name of a selected object.
To rename an object, select the object from the viewport whose name you want to change; the default name of the selected object will be displayed in the text box in the Rename area, refer to Figure You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure This is the last part of the Status Line. The Sidebar buttons control the properties of the objects created in the viewport and the tools required for working with the objects.
This group consists of four buttons that are discussed next. The Modeling Toolkit window is used to perform multiple modeling specific operations. The tools in the Modeling Toolkit window are discussed in the later chapters.
The Attribute Editor is used to control different properties of the selected object. The Show or Hide theTool Settings button is used to display the options for selected tool in the Tool Settings window. On choosing this button, the Tool Settings window of the selected tool will be displayed on the left of the viewport, adjacent to the Tool Box. This button is similar to the Show or hide the Attribute Editor button.
The Channel Box is used to control the transformation and the geometrical structure of the selected object. The Layer Editor is used to organize the objects in a scene when there are many objects in the viewport. Multiple objects can be arranged in the layer editor to simplify the scene. By default, the keyable attributes of selected object s are displayed in the Channel Box. In this window, three areas will be displayed in the Keyable tab: Keyable , Nonkeyable Hidden , and Nonkeyable Displayed.
Next, choose the Close button. The Shelf is located below the Status Line, as shown in Figure The Shelf is divided into two parts. The upper part in the Shelf consists of different Shelf tabs and lower part displays the icons of different tools. The icons displayed in this area depend on the tab chosen, refer to Figure You can also customize the Shelf as per your requirement. To do so, press and hold the left mouse button over the Menu of items to modify the Shelf button, refer to Figure ; a flyout will be displayed, as shown in Figure Various options in this flyout are discussed next.
Figure Flyout displayed on choosing the Menu of items to modify the Shelf button. The Shelf Tabs option is used to toggle the visibility of the Shelf tabs. On choosing this option, the Shelfs tabs will disappear, and only the tool icons corresponding to the selected tab will be visible. The Shelf Editor option is used to create a Shelf and edit the properties of an existing Shelf. When this option is chosen, the Shelf Editor will be displayed in the viewport, as shown in Figure In the Shelf Editor , you can change the name and position of shelves and their contents.
You can also create a new shelf and its contents using the Shelf Editor. The Navigate Shelves option is used to choose the previous or next Shelf of the currently chosen Shelf. On choosing this option, a cascading menu will be displayed, as shown in Figure The options in the cascading menu are discussed next. Figure Cascading menu displayed on choosing the Navigate Shelves option. The Previous Shelf option is used to choose the Shelf that comes before the currently chosen Shelf.
For example, choose the Rendering tab; the rendering specific icons will be displayed. Next, press and hold the left mouse button over the Menu of items to modify the Shelf option; a flyout will be displayed. Choose Navigate Shelves from the flyout; a cascading menu is displayed. From the cascading menu, choose Previous Shelf ; the Dynamics tab is chosen displaying the dynamic specific icons.
The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. The Jump to Shelf option is used to choose the specific Shelf by entering its name. On choosing this option, the Jump to Shelf dialog box will be displayed, as shown in Figure Enter the name of the shelf in the Shelf Name text box and choose the OK button; the Shelf tab with icons specific to the corresponding shelf are displayed. Figure The Jump to Shelf dialog box. The New Shelf option is used to add a new Shelf tab to the existing Shelf.
On choosing this option, the Create New Shelf dialog box will be displayed, as shown in Figure Enter a name for the new Shelf and choose the OK button; a new Shelf will be created, as shown in Figure The Delete Shelf option is used to delete a shelf. On choosing this option, the Confirm message box will be displayed, as shown in Figure Choose the OK button to delete the selected Shelf. The Load Shelf option is used to load the shelf that was saved previously.
When this option is chosen, the Load Shelf dialog box will be displayed. You can choose the previously saved shelf from this dialog box; the desired Shelf tab will be displayed in the shelf.
The Save all Shelves option is used to save the shelves, so that you can use them later while working in Maya. The Tool Box is located on the left side of the workspace. It comprises of the most commonly used tools in Maya. In addition to the commonly used tools, the Tool Box has several other options or commands that help you change the layout of the interface.
Various tools in the Tool Box are discussed next. The Select Tool is used to select the objects created in the viewport. To select an object, invoke the Select Tool from the Tool Box and click on an object in the viewport; the object will be selected. On invoking this tool, the manipulators will not be activated. The Lasso Tool is used to select an object by using a free hand marquee selection. This tool is very much similar to the Select Tool. To select an object, invoke the Lasso Tool ; the cursor will change to a rope knot.
Next, press and hold the left mouse button and drag the cursor in the viewport to create a selection area around the object. Then, release the left mouse button; the object inside the selection area will be selected. The Paint Selection Tool is used to select various components of an object. To select various components of an object, invoke the Select Tool from the Tool Box and select an object in the viewport.
From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. Finally, you will learn about rendering with mental ray. Gain the practical skills and knowledge you need to …. Skip to main content. Start your free trial. Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to ….
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